Showing posts with label Tabletop. Show all posts
Showing posts with label Tabletop. Show all posts

Tuesday, March 3, 2015

Spotlight Tuesday: Warhammer Roleplay

(Cover of Flight Fantasy Game's Fantasy Roleplay Rule Book)
The Warhammer universe has been used to cover many forms of entertainment throughout the years. Beyond the tabletop game for the Fantasy setting, which was the first installment of the Warhammer universe, there was the Warhammer Fantasy Roleplaying game.

This was Games Workshop’s attempt to compete with the ever popular Dungeons and Dragons. Upon release, it was meet with critical acclaim and was a viewed to have surpassed D&D in the United Kingdom.

My own experience was for the 40k Roleplaying game titled “Dark Heresy”, which has recently come out with a new edition with updated rules and other changes. I haven’t gotten my hands on it, as I don’t play Roleplaying games of its caliber anymore, but the memories brought about by its existence has always left a smile on my face when looking back.

In the very same year that I had started my life as a college student, my brothers managed to persuade me into playing a game of Dark Heresy with their friends at a nearby Fantasy Games store. I was skeptical at first, not really sure what to expect, but once we got to playing I was hooked.


(Cover of Flight Fantasy Game's Dark Heresy Rule Book)
The Game Master, or GM for short, managed the game and dictated how the game would play out and what we would face. Unfortunately for my companions and me, the GM loved to screw us over with ridiculous odds. But through thick and thin, we humorously used the rules to make equally ridiculous actions to counter the advances of our enemies. 

Looking back, I’m a little sad that I haven’t the time anymore for Roleplaying but I am glad to have experienced it at least once. Many others haven’t had the luxury or the care to participate in such games, which is sad considering the social fun to be had from playing with friends.

That said, I’m left to wonder if Roleplaying around the table is still a medium that can survive the digital age. Is there a place for the real thing, or is it best suited to the video game market? Make sure to share, comment, and follow if you like what you see!

Sunday, February 22, 2015

Picture Perfect: From Physical to Digital



(Picture example of the ePawn - Chess)
 I must admit that I have had an unending love for tabletop games ever since I was first introduced to them by my parents. My love developed into a quick mastery of any game I touched, and shortly after I started playing Chess the rest of my family quit. It would appear I had gotten too skilled at it, as I haven’t enjoyed a challenging game of Chess since one of my uncles visited us a few years back.

Tabletop games have been with society for centuries, proving to be an enduring source of entertainment for many throughout the ages. I should know, since I’m one of them. From Chess to Risk, Poker to Monopoly, I find an escape from everyday life while enjoying the challenge these games provide. Some love them so much that they have dedicated their livelihoods to talking about them as a
career.

With every passing year, new tabletop games were invented to help us pass the time and allow us to pretend to be the masters of strategy and critical thinking. It was from that mold that the Warhammer tabletop game was born. But it did something no other game did, for it allowed us to become generals of grand armies and mighty heroes the likes we have never seen except from novels and comic books.

Yet in a digital age, gaming has evolved to match the needs of a new generation. Video games have taken its place, and Warhammer has stepped up to combat the rising tides while defending its proud tabletop history. From this change, Dawn of War and Space Marine were developed with many others having been made before and after these two particular games for the enjoyment of Warhammer fans and gamers in general. 


(Picture example of the ePawn - Dungeons & Dragons)
Warhammer 40k: Space Marine was the first game I was immersed in, and I found myself captivated by the strength I was granted through the conduit of the pixelated Space Marine on my screen. The story was that of a losing battle that had taken a turn for the worse, and by the end I was left with questions unanswered which drove me to learn more about the Warhammer universe. From there, I started to play the Dawn of War strategy games and began to truly feel like a cunning general in the Warhammer universe.

But while I, and undoubtedly many others, have been busy spending my free time enjoying such games, I began to wonder as to the fate of the tabletop games that started it all. Research shows it to be very much alive, with new updates to the game having released as recently as January in the form of a faction
update for the Necron army.

Yet this suddenly has me concerned and aware of the fact that I haven’t touched a tabletop game for so long, having found a new escape though video games. It has replaced the void once filled by the table games themselves, even if I had not noticed it until now. This shift from the physical to the digital is a fact that, humorously enough, Warhammer developers are aware of.

An upcoming game, titled
Warhammer 40k: Regicide, is a chess game planned to be released sometime this year with Battlefleet Gothic: Armada, a discontinued tabletop game set in the 40k universe, also in the works. Furthermore, Mordheim: City of the Damned is coming out which is based on the fantasy board game. This thread seems to be a push from Games Workshop to introduce a new generation to the Warhammer universe.

I believe it to be smart marketing, for it sure worked on me. But I must wonder as to where this is going to leave actual tabletop games. Is it going to adapt fully into the video game world, or can it manage to thrive without the need to change? Make sure to share your thoughts down below!